Abandoned Manor | relighting - night scenario

I continue journey with so great 'Abandoned Manor' assets pack by Scans Factory:
https://fab.com/s/8e77e6f77a14
This time I'm working on night scenario relighting. Trying to apply correct PBL values for full moonlight:
- 0,25lux for DirectionalLight as full moon
- EV100= -3
I applied only one global PPV here - for whole scene/level (personal challenge again). I used Exposure Compensation Curve for dynamic Exposure correction and also Highlight Contrast Curve and Shadow Contrast Curve to control lights/shadows balance.
--
Lighting elements and my tweaks:
- DirectionalLight (0,25 lux and I set the color more blue to mimic night look)
- SkyLight (bumped up Intensity Scale)
- SkyAtmosphere (slightly changed Rayleigh Scattering color)
- VolumetricCloud (no tweaks)
- ExponentialHeightFog (tweaked a bit Fog Density and Scattering Distribution)
- Point Lights (1800K as fire value)
No fake lights and light blockers.
--
Color grading tweaks:
- Temperature 9000K (White Balance type)
- Global Saturation 0,93
- Shadows Saturation 0,8
- Shadows Contrast 0,95
--
My goal was to stay simple, achieve clean night look and keep readability of the environment.
--
Unreal Engine 5.5.4
Lumen/Lumen/Nanite