Recently I worked on relighting awesome package 'Abandoned Manor' by Scans Factory.
I tried to establish daylight scenario based on PBL values. I used atmospheric light only.
- DirectionalLight (the only one light source here)
- SkyLight
- SkyAtmosphere
- VolumetricCloud
- ExponentialHeightFog
- custom sky sphere for better looking clouds (no 'Is Sky' option)
I applied here only one global PPV for whole scene/level (a kind of personal challenge). I used Exposure Compensation Curve for dynamic Exposure correction and also Highlight Contrast Curve and Shadow Contrast Curve for better control of lights/shadows balance inside of Local Exposure tab.
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Unreal Engine 5.5.4
Lumen/Lumen/Nanite