Yet another training project done in my spare time (rather quickly). I'm trying to better understand setting up the exposure in Unreal Engine projects. This time I continue using Exposure Compensation Curve and Shadow/Highlight Contrast Curves as well. Trying to make 'eye adaptation' work smoothly through entire level, in lighter spaces as well as in dark corners.
I used here only Directional Light as light source, no additional fill lights or so. A bit of color grading helps to achieve the mood I like for this location.
I think it may work really fine. Please check the short 'gameplay' I captured. I grabbed also few screenshots there.
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Unreal Engine 5.7.1
Lumen/Lumen/Nanite