Wojtek Kapusta
freelance concept artist & illustrator
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UE5 cinematic scene concepts, lighting scenarios
Environment design in Blender - cinematic sequence
Ubisoft Bucharest art test 2020
Meridian City - keyart
Enviro Mood - initial concepts for establishing game art style
Player's Base - in game splash screen
City Rooftops - game environment concept
Probe - lighting scenarios practice
Rocky Valley - animation
Rocky Valley - cinematic keyframes, UE5 practice
Mariner Valley - book cover
Mars Rover Vehicle - design process
Aerostat - book cover
Lost City - book cover
Seed of Aldebaran - book cover
Malabar - book cover
Solar Freighter - book cover
Ragnarok - keyart for card game
Card game design
Moongate - keyframe, rendering practice
Utopia76 - kitbash3Dcontest
Conqueror - Mars vehicle concept
Red Planet - environment concept
Silentium
Crusaders - render test
Tension - cinematic keyframe (composition, lighting practice)
Templars: the Pass - cinematic sequence
Grey Skies - keyart
Gates - game environment concepts
re-search mission - keyart
Enclave City
City Square
Elimination of Don
the Tale - cinematic keyframes
Airborne
Leprosy Tower
ILM Art Dept. Challenge 2016
Red Dwarf - illustrations
sci-fi helmet - design+production
UNSECRET - cover art
B113 - monster character (concept+production)
Oldies - digital paintings and pencil sketches
no to AI generated images