Recently I spent some time trying to rework my relighting project of Polar Facility - Alien Vibe done previously during Mentorship Program at Lighting Bot.
This time I wanted to rework baked lightmaps approach inside UE5.4 to lumen inside UE5.5. It ended up as standalone playable level.
My goal was to keep the 'lumen' version close to 'baked lightmaps' in terms of lighting, colors and overall mood.
--
I did not:
- tweak textures
- change colors of lights
--
I did:
- remove few fake lights
- add few lights
- decrease value of lights intensity in many places
- tweak Bloom in PostProcessVolume
- tweak Global Saturation (Color Grading) in PostProcessVolume
--
You may compare it with 'baked lightmaps' version:
https://www.artstation.com/artwork/nJJxb1