It's still wip stage, part of some bigger project. The goal here was to design believable, functional sci-fi/futuristic helmet. Technically to create this asset I used ZBrush2018 and ZModeler feature. UVs made in 3Dcoat (for me still the best choice). Textured in Substance Painter. I tried to find the balance between geometry and texturing to manage details. I hope it works.